Post by ascent on May 21, 2015 20:30:34 GMT -5
I am loving the new Old Republic Rulebook and the subordinate cards! Good job to Trent for his adjudications on this one. (Criticism: The reversed ESB symbol seems a bit uninspired. A cheat, in fact.)
You all have done a great job on this set. So I respectfully submit some corrections:
RULES ERRATA NEEDED:
The Mediate keyword should actually be, “You may play this card from the discard pile without paying any printed cost. Play only during a chance to play the chosen effect. When you have completed this card, remove it from the game.”
Otherwise it might be interpreted to be able to play the multiple effects on the card, if more than one were to be added to such a card in the future.
The "play this card" rule seems a bit can-o-wormsy, but I can't completely fault you for it.
SIDEBOARD ISSUE:
There is a card limit mentioned for sideboards, but other than Subordinate use, which has no card limit, there are no other rules for sideboards in the Rulebook that provide for the use of other cards. I recommend simply changing the name to "supply zone" or "recruit deck" and removing any mention of sideboard use of out of game cards. Using the sideboard for Subordinates creates a problem. In a tournament, players are allowed to count each other's sideboards to make sure they are holding to the 15 card limit. If there are an infinite number of Subordinate cards in the sideboard, how does anyone know the person isn't cheating?
Not to worry, though, I appreciated every moment that I had Len to help me on adjudicating rules and missed his help every moment after he left, so I know how it goes. Here is modified rules text for a Subordinate-based "supply zone" that I recommend:
supply zone (recruit deck): A face-down pile of cards to the player's left where Subordinates are stored. Subordinates here aren’t in play. With the exception of card count, the supply zone must comply with the rules for deck construction. Also, you can’t have more than 4 copies of any card between both your sideboard and deck, nor more than 1 copy of a restricted card.
Here is modified rules text for sideboards derived from WOTC's tournament sideboard rules:
Sideboard: A face-down pile of cards to the player's left where cards used to modify his or her deck between games in a match are stored. Cards here are out of game. (See “out of game”, p.24, for more details.) You may not use the sideboard for the first game in a match. Cards that are taken out of game during game play cannot be added to the sideboard. With the exception of card count, the sideboard must comply with the rules for deck construction.
Between matches, players may exchange cards between their deck for cards in their sideboard. (The sideboard is subject to the Owner Overrides rule, p.10.) After cards have been exchanged, the sideboard must still retain 15 out of game cards. This allows players to adjust to each other’s deck strengths and playing styles, even changing strategy from match to match. Opponents may count the number of cards in the other’s sideboard at the beginning of a match without looking at the cards there.
The text in the TOR Rulebook was a bit wordy misused "matches", so I removed text already affected by other rules and cards and corrected the word use. "Supply zone" is more appropriate to the SWTCG nomenclature and allows future card types or unit cards to be added.
By the way, happy 10th Anniversary to the IDC this coming October! I may have a couple of things to help you all make a splash this year.
You all have done a great job on this set. So I respectfully submit some corrections:
RULES ERRATA NEEDED:
The Mediate keyword should actually be, “You may play this card from the discard pile without paying any printed cost. Play only during a chance to play the chosen effect. When you have completed this card, remove it from the game.”
Otherwise it might be interpreted to be able to play the multiple effects on the card, if more than one were to be added to such a card in the future.
The "play this card" rule seems a bit can-o-wormsy, but I can't completely fault you for it.
SIDEBOARD ISSUE:
There is a card limit mentioned for sideboards, but other than Subordinate use, which has no card limit, there are no other rules for sideboards in the Rulebook that provide for the use of other cards. I recommend simply changing the name to "supply zone" or "recruit deck" and removing any mention of sideboard use of out of game cards. Using the sideboard for Subordinates creates a problem. In a tournament, players are allowed to count each other's sideboards to make sure they are holding to the 15 card limit. If there are an infinite number of Subordinate cards in the sideboard, how does anyone know the person isn't cheating?
Not to worry, though, I appreciated every moment that I had Len to help me on adjudicating rules and missed his help every moment after he left, so I know how it goes. Here is modified rules text for a Subordinate-based "supply zone" that I recommend:
supply zone (recruit deck): A face-down pile of cards to the player's left where Subordinates are stored. Subordinates here aren’t in play. With the exception of card count, the supply zone must comply with the rules for deck construction. Also, you can’t have more than 4 copies of any card between both your sideboard and deck, nor more than 1 copy of a restricted card.
Here is modified rules text for sideboards derived from WOTC's tournament sideboard rules:
Sideboard: A face-down pile of cards to the player's left where cards used to modify his or her deck between games in a match are stored. Cards here are out of game. (See “out of game”, p.24, for more details.) You may not use the sideboard for the first game in a match. Cards that are taken out of game during game play cannot be added to the sideboard. With the exception of card count, the sideboard must comply with the rules for deck construction.
Between matches, players may exchange cards between their deck for cards in their sideboard. (The sideboard is subject to the Owner Overrides rule, p.10.) After cards have been exchanged, the sideboard must still retain 15 out of game cards. This allows players to adjust to each other’s deck strengths and playing styles, even changing strategy from match to match. Opponents may count the number of cards in the other’s sideboard at the beginning of a match without looking at the cards there.
The text in the TOR Rulebook was a bit wordy misused "matches", so I removed text already affected by other rules and cards and corrected the word use. "Supply zone" is more appropriate to the SWTCG nomenclature and allows future card types or unit cards to be added.
By the way, happy 10th Anniversary to the IDC this coming October! I may have a couple of things to help you all make a splash this year.