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Post by ascent on Aug 11, 2014 21:48:57 GMT -5
All the lessons learned have been forgotten. My counsel was ignored when the mistakes were made in the first place. Now the lessons have been forgotten again. Darth Andeddu's Holocron (A) Dreshdae Sith Academy Darth Bane's Flier (A) Discuss. Hints: [I'll give you a little secret about how the two sides operate for game balance that was learned the hard way after I was previously ignored: Dark Side should be designed for first-strike offense with slower, more vulnerable, more expensive cards, while Light Side should have faster, more durable units with better build economy. Why? Because Dark Side builds and plays first. When you go against that, you skew the power in Dark Side's favor. To understand this better, see my articles: Light Side - Shore Up Your Defenses!Dark Side - Tax Their Defenses!] [Also, no matter how you design a unit recursion effect, except when unit-specific, it always becomes abusive. The solution was to put it in your build zone, instead, with 1 build counter on it.] [Another secret is that no matter how you design a Mission-fetching effect, it always becomes abusive regardless of disrupts.]
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Post by manoof on Feb 15, 2015 21:28:10 GMT -5
DA Hologram: I think that by having cheap 2 build character units in the build zone: they're still character units and the card doesn't specify they have to be in the character arena, great way to keep a powerful card and hold the character arena indefinitely
Academy: Combine with above to have 1-cost sith cards (since the cheapest sith character is 3B)
Not sure about the last one, but I'm sure there's a few card combos it could abuse...
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